Kingdoms of Kalamar Fantasy Campaign Setting Well now, here is an. Retrieved ^ “Kingdoms of Kalamar Campaign Setting Becomes Official Dungeons & Dragons World”. Wizards of the Coast. Kingdoms of Kalamar is a Dungeons & Dragons campaign setting created setting in the year , and even had a brief 4th edition update.
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Tellene is a planet similar in size to Earth, but with three moons, and a warmer climate. Still, its influence is felt almost everywhere in Tellene. The preview PDF looks pretty cool, I really like the maps. Dueling in Realms of Fantasy. Retrieved from ” https: This looks like it might be a very nice pickup. These orbit Tellene with an 80, 34 and 28 day Orbital period respectively. The political entities have a similarly detailed background history.
Thus it is easy to work large military and political conflicts into your campaign. Taking place on the continent of Tellene, on a world so primitive that its natives believe there is no other land apart from it, Kingdoms of Kalamar is best defined as a Low Fantasy Medieval RPG; casters are rare, most NPCs are low level, PCs are the only “true” heroes in the land, magical monsters are rarer than in, say, Forgotten Realmsand the general tech level is Late Iron Age at best.
Looks interesting, anyway – thanks for posting it. These adventures and more are yours when you step into Tellene. Ruins of ancient empires lie buried beneath burning desert sands, and their stories told in smoky back rooms attract brave kingdons eager for excitement and quick wealth. The Kingdoms of Kalamar logo. Shattered Lands Dark Sun: It’s gritty, tense, deep, detailed, and wonderful. No Elminster’s running around here, fixing all the world’s problems.
[4e] Kingdoms of Kalamar
Tellene is generally divided into several subregions. Whether you prefer to join raiding parties in the cold barbaric north, step on board a pirate ship in a cosmopolitan bay area, explore ancient cities and dark jungles on a tropical southern isle, wage front-line combat in a matriarchal society battling Imperial legions, journey deep into the harsh desert homes of savage creatures, slip through the shadowed streets of cities ruled by ancient and modern evils, or whatever locale you desire, you can find it here.
On Tellene, only the most advanced societies use steel, including plate armor, and can fashion complex siege weapons. Your ad here, right now: May Learn how and when to remove this template message. Tellene has three moons ; Diadolai, Pelselond and Veshemo. I have my way.
Use keywords to find the product you are looking for. While not as well known as setting such as Forgotten Realmsthe setting has a loyal following and has received praise for its consistency and realism.
As has been noted, it is system-neutral. It broke the continent down into six regions and examined each one on a large scale. Slavery of all races is common and not considered “evil” to most peoplethe land is farmed by serfs and peasants and not by magicand so forth. The Genie’s Curse Birthright: The year consists of 13 months, each divided into four 7-day weeks.
As in, someone pitch it to me in a few sentences.
Thus, each place that race populates is named in the language of the people who live there. Good Deeds Gone Unpunished!
An exception to this would be if the place was conquered, in which case the place name is often renamed by the victors. Wandering Dejy nomads explore the ruins of a fallen civilization deep within the massive Vohven jungle, and awake a power none could expect. You see, full-blooded hobgoblins are a widespread civilized race with their own fo kingdoms – which kihgdoms people consider a great threat.
Visit the Official HackMaster website! The setting appeared in two books, ” Kingdoms of Kalamar, Vol 1: Love the Third Amendment? Also, hobgoblins are the dominant evil humanoid race, with a pair of mighty and somewhat Asiatic-themed empires, and orcs are feral tribes in the wastelands considered more a persistent nuisance with regular raids on civilized lands than a people.
The titular Kalamar Empire, long the dominant power over the world, is fracturing, resulting in a time of great upheaval as different provinces exert their independence, and foreign empires seek to take advantage of this. Most of Tellene uses a lunar calendarbased around the day orbit of Veshemo.
No, not in the traditional “pesky varmints are stealing my livestock and stuff – kill them for me! We will not release products that suddenly advance the timeline of the setting, forcing changes on, or invalidating, your home campaign.
While filled with many of the fantastical elements that roleplayers love, the Kingdoms of Kalamar setting is fundamentally based on realism – within the context of the game, everything makes sense!
You are the one who battles dragons, explores ancient tombs, and wields powerful magicks, while most common folk know only fear of such things – if they know anything at all. Because the setting is kalamaar by the actions of ordinary men, even a low-level PC can have a profound effect and shape the world with his actions. Kingdoms of Kalamar Campaign Setting Sourcebook.